Crowd Control with Gregory Bennett
Crowd Control gives the audience the opportunity to interact with real-time 3D animated figures that are walking, running and gesticulating. A floor sensor detects the audience’s movement and triggers the variations of movements of the figures on the screen. From seemingly random movements to highly choreographed formations, the work reflects on issues such as the individual versus group dynamics, crowd behaviours and figures as automaton.
Digital Art Live 2012
Interactive coding and design